![]() 2nd double chamber easier thanks to my inferno and Dooms ranged attacks(sun was there to take damage mostly), imps got killed basically before they had us in their range(maybe did 1-2 attacks, don’t remember). if i remember well hound moved before me and Sun took a bite, Imps had bigger range and didn’t get retaliation and Bear stood still, 0 retaliation damage. I didn’t want to use Inferno’s top for just 4 monsters, i decided to use bottom card of it to give all allies 3 retaliate at range 3, but it appeared to be a huge miss. But the life goes on and now I will jump to another killer – this time on short distances – Scoundrel!įirst room didn’t go as we planned. The retirement is inevitable and planed part of Gloomhaven but it is always with pain when you leave your character to which – let be quite honest – you were attached to. I will miss my Doomslaker – just as I missed Brute. Seems like a strategy guide is a great idea here □ We all will miss him, his doom abilities, powerful range attacks, great attack deck modifier. He achieved 15 ticks from the battle goals and now can start his well deserved rest. Doomstalker level 8 – I think our most powerful character (with exception of Spellweaver Inferno) is retiring. All in all classical scenario, with tank and range damage dealers. We go with force inside, using the immobilize and some range attacks to kill the enemies. And the last room – two bears – usually very quick – can be a nasty enemy. Our group plays in pretty traditional way again, as Sunkeeper gets all the beating and we manage to finish off the enemies. But even with cursing Imps the Inferno can deal with packs of enemies nicely. The second area is much longer, with traps and seven enemies. Well, we finally have a tank back (Sunkeeper) and two very powerful range-attack characters so we think we can handle □ After some brutal and vicious fight room number one is clean. Enjoy! Three pretty densely packed rooms, with some very fast and annoying animals within them. However, what we find was a treacherous trap! So we had to find a way through this – or made one once the monsters were dispatched of… What follows is as usual short session report. With such a team we headed into the Forgotten Grove to look for the cure which would help KubaJ to reach his retirement. Kuba G – playing Sunkeeper – achieved level 5.Kuba J – playing Spellweaver– achieved top level 9.me – playing Doomstalker– still level 8.So, for time being our company looks like this:: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove Our Gloomhaven Campaign in chronological order: It seems that pretty soon we will play with completely new squad! Two scenarios ago Tinkerer retired, this scenario my Doomstalkerwill start it deserved rest and today we also initiated the two-mission epilogue to personal goal of our Spellweaver. It is really a retirement time for our Gloomhaven party. ![]()
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